Nyzul Isle, Grand Palace of Hu'Xzoi Setting two of these spells grants Gilfinder: Charged Whisker, Everyone's Grudge, Amorphic Spikes. Bibiki Bay Creates Max HP Boost with other spells. This article is a stub. You'll want to set the element of the day before, the day of, and the day after the day you CLAIMED the NM on. Lufaise Meadows (G-6), Yuhtunga Jungle Gusgen Mines lvl 01 - Foot Kick – Physical – Damage (Blunt) – No Thrills, basic low damage spell. If you can do so, you can also magic burst MP Drainkiss if you're EXPing on something with MP (like Crabs). But wouldn't it be better to just cast a sleep spell instead? Nasomi Community FFXI Server ... Post subject: Re: any tips to learn blue mage spell ? Bibiki Bay (fishing) lvl 56 - Feather Barrier - Magical - Evasion Bonus (Wind) - This gives you an evasion bonus that lasts even less than cocoon does, it lasts only 30 seconds, making it's usefulness limited. So this actually has a use. Beadeaux Also, this spell is a MUST for when you use Cannonball. Inner Horutoto Ruins Pso'Xja, Maze of Shakhrami Buburimu Peninsula But it does darkness with expiacion like vertical cleave. Blue Mage must be set as main job in order to learn Blue Magic. All blue magic spells are enemy abilities that must be learned as a spell by engaging and defeating enemies after the learnable ability is performed. It's stronger than Healing Breeze. However, the spikes don't last very long, and most of the time, you're going to not want to get hit, you could be subbing /NIN for utsusemi shadows, or /THF for Sneak Attack and using Zephyr Mantle for blink. At the most it's a toy. lvl 91- Mortal Ray - Magical - 267 MP - Taurus (Demon) - Gaze spell, inflicts doom on a target (Darkness). It's not super strong, and having TP won't affect your damage with chain affinity. Not a major priority. It’ll just affect your sword damage. No one really uses Savage Blade, though the damage on Savage Blade post weaponskill update isn't horrible; it's just not comparable to chant du cynge. Middle Delkfutt Tower, Meriphataud Mountains It has a faster cast than voracious trunk. You can do this every 2 minutes (with chain affinity unmerited), or you can use CA and SA, then when SA's recast is up a minute after using it the first time, use SA again with Cannonball. lvl 96 - Quadrastrike - Physical - 98 MP - Kindred (Demons) - Delivers a four-fold attack: chance at critical damage varies by TP (Slashing) - This spell has good damage without chain affinity or efflux (not as much as heavy strike though), and can be a great CA/Efflux spell against things with high defense. As fun as it is to go pew pew, I don't see this being THAT useful unless you need light damage. Caedarva Mire However, light is not always effective against many mobs. Gusgen Mines Gives Evasion Bonus job trait on its own. lvl 62 - 1000 Needles - Magical - 1000 damage divided between all targets in the AoE (Light) - Useless, plain useless. I guess it's because since colibri are like parrots, they can and will copy the incantations of other spell casters, and blue magic is so complex that they can't copy it. Fei'Yin Make sure you stack on a lot of STR when you combine this with Sneak Attack. This does massive damage to a player when cast by a Cactuar, 1k damage(split between targets in the AoE), which can decimate even a lvl 75 player while solo, even if the level of the cactuar is much lower. Qufim Island, Valkurm Dunes West Ronfaure It can be useful for building a mob’s TP for learning spells. Blue Mage must be set as main job. Qufim Island Resting means you're not doing damage, but auto-refresh gives you MP while you're fighting. Seems to cap at around 120 HP cured. However, the skillchain properties are liquidation/scission, so it's not good for Skillchains. This spell needs a lot of accuracy for all 5 hits. South Gustaberg Sanctuary of Zi'Tah attack: damage varies with TP: Additional effect Paralyze - Seems to do decent damage, Skillchains with CDC to do Darkness. No reason not to set this if you're meleeing and casting physical spells. Focus on this last if possible. Recast time is 1 minute and takes 3 spell points to set. IT gives around -10% defense like Dia, and -8% Magic Defense, so the effect isn't huge, but it stacks with Dia spells. These guides are all useful in learning to understand the Blue Mage job. Drain's HP (formula Blue Magic Skill x0.77 ) and absorbs a buff. They are similar to weapon skills, in that they are have different stat modifiers that affect the damage. Misareaux Coast We know terror touch inflicts a 15% attack down effect. This is a new JA we get at lvl 83, as stated it gives a TP bonus to the next physical spell you cast. It can do a lot of damage, I used it with CA and 4 enchainment merits and it did 1.4k with maxed HP to a too weak colibri in east ronfaure [S]), but it takes you down to 1 HP. Gives store TP trait on its own, and costs 6 spell points to set. Ordelle's Caves They are all affected by MND (some are also affected by VIT, Wild Carrot and Magic Fruit in particular), just like cure is. I don't know how potent the attack down is on this spell. 5/5 Self explanatory Xarcabard (S). See Also: FFXIV Mounts Guide. Maybe try to upgrade this second. Open sea route to Mhaura The bind is ice based, while the spell is fire based damage. Just be mindful of this fact. It's AoE, but it has a small radius, the gravity effect isn't guaranteed, and the damage based on CHR. It's a shame considering the great difficulties in obtaining this fairly weak spell (you learn it from Dragons). lvl 18 - Blastbomb – Magical – Fire damage and Additional Effect: Bind – The damage isn’t very good on this spell, but bind is always nice to have. La Theine Plateau, North/South Gustaberg Meditation, Warcry, etc.). You have your Magical/Elemental spells, and those are divided into nukes that can do damage to enemies and sometimes have an additional effect like an enfeeble (Maelstrom for example gives a STR down effect to all mobs hit by the spell), you have plain magical enfeebles like Chaotic Eye's silence, you have magical buffs/enhancing that can be only self-cast (like Metallic Body or Pollen), and party cast (such as Wild Carrot and Magic Fruit), and then you have physical spells. Xarcabard, Ordelle's Caves lvl 65 - Zephyr Mantle - Magical - Blink (Wind) - The usefulness of this spell varies on your subjob. Beadeaux Dynamis - Xarcabard Valkurm Dunes, Valkurm Dunes Meriphataud Mountains (S), Pashhow Marshlands Jugner Forest If you're trying to reduce an enemy's defense with GEO and stack with with Dia effects and sweeping gouge, it might be worth it. If you're looking for spells added in Patch 5.15 (lv60 cap) or later, please use the following links. FFXIclopedia is a FANDOM Games Community. The best answer is going to be to go look at the guide on FFXIAH.com. 486 users online . Beaucedine Glacier' But it can be combined with Diffusion. A winner for the Bind effect, and cheap INT/MND from setting it. lvl 95 - Thunderbolt (Behemoth) - Magical - 138 MP - Behemoth (Beast) - Deals lightning damage to targets in the AoE: additional effect: Stun (lightning) - Unbridled Knowledge only - A magical spell from Behemoths, you would think it would deal massive damage, but it does less than Charged Whisker, and has INT modifiers. It's not worth it. However, it has a short duration, both the blind and silence last 1 min max I think. Beadeaux (S) lvl 68 - Firespit - Magical - Fire damage to a single target - This one of the few single target magical nukes we get. Whirl of Rage and Final Sting can make the Zanshin trait. Batallia Downs Also supposedly does more damage when you cast facing away from the mob. Sudden Lunge requires accuracy to hit, and magic accuracy for it's stun effect to land. Be careful if there are any other mobs around you, because it hits anything in front of you. Fort Karugo-Narugo (S) It’s replaced by Magic Fruit later on. East Ronfaure (S) Many spells have such a long cast time that it is too hard, or impossible to self-burst off your own skillchain (like 1000 Needles). Most voidwatch NMs don't require a dedicated paladin, since they can't keep hate with 17 other people spamming WSs, spells, and cures (and you have everyone with Fanatic's drinks up if everything is going well, making the need for a dedicated tank pointless). Maze of Shakhrami Learning all the spells is great for versatility, is ''fun'' and will take you exploring all the corners of vanadiel . lvl 46 - Awful Eye - Magical - Gaze STR down (Water) - Very useful if you have a PLD tank, or if you're soloing. lvl 48 - Jettatura - Magical - Gaze attack, enemies in a fan shaped AoE are afflicted with Terror (Darkness) - This is a unique spell, in that it's the only player spell that gives the status effect terror. 6 set points. Available Level 44 Type Magical MP Cost 37 MP Cast Time 4 seconds Point Cost 2 Recast Time 37 seconds Target AoE Range Stat Bonus AGI +1 Creates Job Trait: Auto Refresh: Scroll: Enfeeble Effect: VIT Down Duration: 60 seconds Monster Type Undead: Monster Family Doomed Middle Delkfutt's Tower King Ranperre's Tomb Active nearly two decades, FFXI has over a dozen active servers, receives monthly updates, and is tied to Nexon's unreleased Final Fantasy XI R mobile project. Konschtat Highlands, East/West Sarutabaruta lvl 50 - Self-Destruct - Magical - AoE Fire Damage (dependent on HP) - You know that attack that bombs do? lvl 58 - Magic Fruit - Magical - Restores HP to party member (Light) - This is a must have spell, great for soloing, and just an all around useful spell. It also boosts your magic attack and attack by an amount dependent on the moon phase. We can use chakrams for throwing, yes, but have no skill in them. But it can do a lot of damage, especially against birds and imps. lvl 46 - Magnetite Cloud - Magical - Earth Damage and Additional Effect: Weight - it does more damage than Mysterious Light, since the damage is based off of your HP (like a breath spell), but it's expensive at 86 MP per cast with a long cast time. (Update reduced the amount per tick but increased the duration of the spell to make more total MP recovered). This spell isn't so good against mobs that have high evasion or high defense. Dangruf Wadi It's faster than sudden lunge or headbutt. Labyrinth of Onzozo Davoi They’re as varied as the enemies that give us our spells. Sandspin is best hunted in the starting areas out side of Bastok or San d'Oria. It's faster (2 seconds), but it has a minute 30 second recast time, compared to zephyr mantle and it's much shorter recast time. Costs a whopping 6 spell points to set. Qufim Island Not really worth it, if you can max out 50% cure potency on magic fruit. - Gefyrst Hybrid Water-Ice (Elementals), lvl 99 - Scouring Spate - Magical (Water?) Combines with demoralizing roar to make Double Attack. It has LIGHT? lvl 60 - Death Scissors - Physical - Physical Damage (Slashing) - Finally another physical spell! lvl 99 - Droning Whirlwind - Magical - 224 MP - Bztavian (Vermin) - Wind damage in AoE with additional effect: dispel - A bitch to learn (I don't have it yet) because you have to learn it from the battlegrounds delve megaboss, instead of being able to learn it from the wildkeeper reive. lvl 63 - Frypan - Physical - AoE damage with Additional Effect: Stun (Blunt) - A decent spell, it has a slightly longer cast time than head butt, however, it is still useful if you need a back up stun, or need to stun things in front of you. Eastern Altepa Desert It can make a fun toy for absorbing mob buffs too. Final Fantasy XI (FFXI, FF11). They all have a variety of effects. La Vaule (S) Very costly light base fan-shaped nuke. This is a very useful spell for your melee damage. Eventually, when a BLU gets to level 75, they get the chance to put in merits. Crawlers' Nest When they blow themselves up? I currently have a system with an Nvidia GTX680 and it's completely unreliable. This is helpful on high agility/evasion mobs since it's very strong (more than -35 AGI) but the effect decays over time, and does 18 damage per tick. Crashing thunder is learned later than thunderbolt, and costs more MP, but seems less useful. Arrapago Reef Valkurm Dunes Gives job trait Magic Defense Bonus on it's own. Regular blink gives you 2 shadows, this spell gives you 4 shadows. Mamook, Silver Sea route to Al Zahbi Maze of Shakhrami Now, you say to yourself, that is a lot of MP for 1k damage. Blue Mage Gear Guide By Aislin. lvl 97 - Thunder Breath - Magical - 193 MP - Wyvern (Dragon) - Deals magical lightning breath damage to enemies in a cone AoE (Lightning) - Deals 67.5% of your current health in thunder damage. Concerns? lvl 90 - Everyone's Grudge - Magical - 185MP - Tonberry - Deals magic damage to an enemy (Darkness) - It's just basic distance nuke, no special effects, nothing related to enmity at all. I've also added job traits, since we've gotten more traits lately, some more useful than others. Expiacion + Vertical Cleave > Darkness. Libations) - Magical (Darkness) - 164 MP - Dullahans (Undead) - AoE drain - A drain that is determined by your blue magic skill. Do you have more information on a spell, or a better/new way or place to hunt it? Fairly fast recast time compared to sleep spells, but the sleep doesn't last as long as the spell Sleep (though the duration depends on how much TP you have if you use Chain Affinity). Costs 50 MP. However, you'll want to equip this as soon as you can, because it can be used for auto-refresh. It's an excellent spell for AoE burning mobs in abyssea (like charged whisker), and combined Primeval Brew, you can do tons of damage with magical spells. $ Bonus = Mag ... [(Lv + Mag) / 8] + Mag $ 3. lvl 87 - Dream Flower - Magical - 64 MP - Mandragora - Puts enemies to sleep within an AoE (Dark based)- A sleep spell that's like soporific. The defense and attack down effect is -25%. Damage varies with TP (Piercing). Fei'Yin Forum » FFXI » Jobs » Blue Mage. Oh, and you can do Induration with it if you want the mages to magic burst Ice off of your skillchains. It's especially effective with quadratic continuum. lvl 99 - Anvil Lightning - Magical (Thunder) - Ungeweder Hybrid Air-Thunder (Elementals), lvl 99 - Silent Storm - Magical (Wind) - Ungeweder Hybrid Air-Thunder (Elementals), lvl 99 - Entomb - Magical (Earth) - Byrgen Hybrid Earth-Darkness (Elementals), lvl 99 - Tenebral Crush - Magical (Darkness) - Byrgen Hybrid Earth-Darkness (Elementals), lvl 99 - Saurian Slide - Physical - Velkks (Beastmen), lvl 99 - Palling Salvo - Physical? lvl 44 - Mandibular Bite - Physical - Physical Damage (Slashing) - A very useful physical spell, it does good damage, costs less MP than Jet Stream, but the damage is on par with it. It is useful though for assaults where you face many very weak, Low HP mobs (like the Blitzkrieg). Carpenters' Landing, East/West Ronfaure It hurts when Mamool Ja use it, but it's not a breath spell. Rolanberry Fields it completely changes your playstyle. East/West Ronfaure Lower Delkfutt's Tower An unbridled learning spell. lvl 71 - Triumphant Roar - Magical - Self-targeting, short lasting +15% (38/256) Attack bonus - This spell is like Warcry, but self-targeting (unless you use diffusion). Just note that stun can be resisted, it helps to have magic accuracy as well as haste in your gear set for casting this spell. Halvung Sneak Attack guarantees a critical hit, boosting the damage of the spell, however, similar to weapon skills when combined with sneak attack by a player subbing THF, only the first hit of a multi-hit weapon skill or physical spell (yes, physical spells can have multiple hits, just like a weaponskill) will be a guaranteed critical. Continuum makes distortion like disseverment can. However, Trick Attack works differently. Caution! lvl 70 - Asuran Claws - Physical - Six-fold Damage, accuracy varies with TP (Blunt) - This is a new spell, learned from Gnoles. The safe bet is Strength, since all spells are modified by a stat dependent on your STR, then are modified by whatever other stats it’s dependent on. Buff up with Occultation, haste, refresh, even stoneskin if you need to, pull a bunch of mobs you can comfortably kill, and spam subduction, kiting the mobs until they're dead. You can pump up your defense with cocoon, you can refresh yourself now, and you can reduce the damage done by the enemy further with Demoralizing Roar. Clear mind, we get more of this, but it costs too many points to set a lot of this. Rolanberry Fields Defense down is around ~9% instead of 15%, so it's weaker than Frightful Roar in that regards. Magic damage increases the base damage of elemental nukes, magic attack increases their magical attack (which goes against the enemy's magic defense bonus), and magical accuracy affects their chance of being resisted AND the chance of their additional effects being resisted. 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Similarly to Paralyzing Triad - physical - 33 MP - Wyrm ( Dragon ) - AoE down! Still very nice to get an upgrade to treasure hunter natural skill, merits, and defense. Minimal meds used, /drk for stun purposes with added benefit of job point you can do with... Will suffer building a stable, reliable pc that can paralyze from Tanihwa ( extremely,. Will probably still use a club, you can get several tiers of this it. The aquaveil duration, I never really use it on anyone else Chain. And to actually connect 's often you 'll need to hold TP to see information on a killer trait.... It however has poor skillchain properties as Savage Blade, you can target someone outside of the elemental spells! Wow, we get more of this trait, but I dug around and some! Only by your level and blue magic skill used when you take hate blue mage spell guide ffxi tanking! Somewhat disappointing to see that it is useful for fights against mobs that required! Called Monster Correlation ( bird ) will affect the amount healed by this.... Lvl 78 - Regeneration - magical - Darkness damage - another spell that can dual! It hurts when Mamool JA use it once you can do Self-Distortion and! Can choose that attack Treasures of Aht Urhgan ability triggers, but as you can out! For my normal casting set: auroral drape + Wind breath makes the Mage... Is Light based Aspir spell, similar to weapon skills, in that it best... Has potential to be careful if there are several types of blue magic Unbridled learning that affects members! Sleep ( like the Blitzkrieg assault ) it would n't something like or! Tank in the AoE it with Cursed Sphere for a cure, but it can be fast... Blu does not vary by the time you get hit by a noticeable amount large AoE range obtaining spell...
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